Deathloop reviews

Tired of many boring games, we have a new fantastic game for you

It’s impossible to separate iteration and redos from video games. It’s built into the technology that makes them, the way they’re made, and sometimes even the rules that say how they work: win-lose, trial and error. Some games have tried to hide this artificiality to make the story seem more real. Deathloop is all for it. So far as it goes.

Nice story with a lot of funny parts

Its story and fun are driven by people dying. Even though it didn’t end well, I couldn’t stop reading it. Like the game’s tragic hero, Colt Vahn, I wanted to break the loop, if not to get out of the 1960s pastiche hell, then at least to be able to put the game down knowing I had used up most of its options. At first, it seemed like a blank canvas, but it turned out to be a “paint-by-numbers” canvas, and the picture that came out felt like one I’d seen before. The core of Deathloop is so strong. I wish the rest of the game was as good.

Arkane Studios’ latest immersive murder game is similar to the ones that came before it, but there’s an important new twist: you’re stuck on a mysterious island in a 24-hour loop. Colt used to be the head of security for the AEON Program. The AEON Program is run by a group of strange elites who call themselves Visionaries and lead an army of masked followers called Eternalists. They took over the island of Blackreef to use its strangeness to stay alive in the time loop, but now Colt has turned against them because he wants to leave. Julianna Blake wants to stay, and since she is the only other Visionary whose memories stay with her from day to day, she spends every day trying to find him. The setup is high-society James Bond meets The Prisoner’s paranoia, with A Clockwork Orange’s hyper-violent threat running through it. This is a great idea for a video game, as long as you don’t think about it for too long.

As a plot device, the loop has done what it was supposed to do. Like Colt, I wanted to leave. But from a gameplay point of view, I felt like I had just downed a pricey bottle of wine. By the time you get out of the loop, you’ve already dealt with its main risks and problems by fusing powerful guns and Slabs. Deathloop only saves automatically between levels, so you might have to start over, but you haven’t really lost any progress, just time. Soon, these second chances feel less like chances to try something new and more like short breaks from the overall grind. The second half of Deathloop is still a fun power trip, but by then the game’s loop mechanic feels at best like a chore.

Julianna is the only thing that could go wrong. While you’re looking for other Visionaries, she can randomly show up in levels and hunt you, locking the exits to your tunnels until you hack her radar beacon. In the beginning, it’s scary. And also money-making. If you kill Julianna, you’ll get a lot of Residuum, guns, and sometimes an upgrade for your Slab. It would be clever on its own, but Deathloop’s multiplayer mode takes it to a whole new level.

About DeathLoop

Deathloop is a very active game where everything feels best and most satisfying when you’re on the move, teleporting around cover and forcing people off rooftops. Even though it can be boring to move, shoot, and plan the deaths of dozens of costumed enemies over and over again, the mischief never loses its fun spark.

Leave a Reply

Your email address will not be published.